So even if you decide to port GD to the web, need tons of examples for everything you can imagine shipped with GD out of the box. Regarding commercial game / tech demo, how about an open community project? I’m actually working on game with GD that would be released for Android (via CocoonJS) and perhaps on Kong as well. And I hope that’s somebody will be able to reach this goal. (And it’s not guaranted I can make a successful game: lot’s of luck required and the ability to produce nice graphics and imagine a nice gameplay.)īut again you’re absolutely right: GD needs more successful games made with it to be recognized and well known. While I can spend time writing tutorials, creating examples and demos games, making a complete game is a lot of work and doing it by mysef means stopping GD development for let’s say a month. (That’s a bit a vicious circle we’re dealing with It’s not popular so not battle tested, so no more popular so no battle tested so… )īut making a successful complete and famous game is a challenge which requires at least as much time as I spend currently on GD. True, it’s not battle tested yet because it is not popular enough. It will just be more powerful (It’s a good thing, but could be better). I think we all agree that’s important for GD to have lots of nice features, but adding new one won’t make it become more popular. Regarding features, the only thing could help if you can implement a feature that is make GD really unique at some point.Īnd that’s why I was a bit surprise when you also first asked me “ Why you don’t implement all the missing features and improve the existing ones instead of port the whole thing to the web ”, because I thought you hinted me to keep implementing new features without trying to do something unique.
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